Airships (Guild Halls)
Airship Models
There are 6 models of airships divided into 2 lines:
|
Cost
|
Ammenities
|
||||||
|
Class
|
GLevel
|
Lateral / Outright
|
Passengers
|
Crew
|
Small
|
Large
|
|
|
Windspyre Line
|
|||||||
|
Sparrow
|
Light
|
20
|
50k plat
|
30
|
30
|
4
|
0
|
|
Falcon
|
Medium
|
50
|
360k plat
|
40
|
40
|
8
|
2
|
|
Gryphon
|
Large
|
80
|
1.8mil plat
|
60
|
60
|
12
|
4
|
|
Stormglory Line
|
|||||||
|
Bolt
|
Light
|
35
|
120 / 200 AD
|
35
|
35
|
6
|
2
|
|
Tempest
|
Medium
|
50
|
200 / 330 AD
|
50
|
50
|
10
|
4
|
|
Typhoon
|
Large
|
70
|
400 / 770 AD
|
70
|
70
|
14
|
6
|
There are two lines of airships: The Windspyre line is a functional airship whereas the Stormglory line is more focused on luxury. Whereas the Windspyre line can be purchased for platinum, the Stormglory can only be purchased with Astral Diamonds.
There’s no upgrade discount/trade-in between the light to medium or medium to large models, but there is a lateral discount from a medium to a medium and so on. See the above chart for the lateral upgrade price versus the outright purchase price.
Astral Diamonds
Astral Diamonds, or AD, are only obtainable through purchase from the DDO Store. Holger Mets from DDO-Daily.com posted the breakdown of AD costs.
|
Qty
|
TP
|
$
|
Per Each
|
|
5
|
200
|
2
|
40
|
|
25
|
875
|
8.75
|
35
|
|
50
|
1,500
|
15
|
30
|
|
100
|
2,500
|
25
|
25
|
If you really want to buy a Stormglory, get a Windspyre of the same weight class and do a lateral trade in. Here’s the real life cost, assuming one person is buying the TP:
|
Real Cost $
|
Buy:
|
|
|
Light
|
$33.75
|
1x 100AD and 1x 25AD
|
|
Medium
|
$50
|
2x 100AD
|
|
Heavy
|
$100
|
4x 100AD
|
Crew Hookpoints
You can have up to 14 crew members depending on your ship. Their services are contracted, not a one-time purchase.
| Who? | GL | plat | Description |
| Silver Flame Priest | 178.8 | Silver Flame Purity (Constant Protection from Evil effect for duration of 1 hour, through deaths) | |
| House D Defender | 202 | Sentinels Bulwark (DR 1/-, natural AC +1) | |
| Clan Gnashtooth Kobold Shaman | 378.7 | Blessing of the Three Dragons (+1 Sacred bonus to saves, a +1 Profane bonus to attack, and a +1 stacking bonus to Natural Armor) | |
| House J Healer | 227 | Divine Glory (healing amp +10%) | |
| Training Dummy | 253.6 | Can be attacked, 100% fort true neutral construct. ??? HP. Person that gets the killing blow gets Hours of Practice buff (+2 to attack for 1 hour, lasts through death). | |
| Scholar of the Twelve | 282.1 | Lore of the Twelve (+1 stacking spell penetration, +1 DC on evocations/conjurations that you cast) | |
| House K Battlemaster | 312.5 | Dwarven Stoutness (+1 natural AC, +5 stacking bonus to balance/haggle) | |
| Navigator: Pawlo Mapmaker | 312.5 | Allows transport to any public area for which you have completed the associated Explorer quest | |
| Darguun Hobgoblin Warrior | 344.6 | Dhakaani Vigor (+4 stacking saves vs. fear, +2 stacking damage to your physical attacks) | |
| House P Entertainer | 344.6 | Phiarlan Inspiration (+1 stacking to all skills, +1 DC on enchantments/illusions that you cast) | |
| Navigator: Artleblart | 1767.7 | Allows transport to any public area for which you have started (or completed) the associated Explorer quest | |
| Twelve Planescaller | 4099.6 | Gives your navigator the ability to make interplanar trips | |
| Xorian Navigator: Xathrizopkrsis | 4871.3 | Allows transport to any public area |

Have they said how we get in & out of the airships? Is it like the portable hole and you can go from where ever, or do you need to go to a mooring point?