Class Splashes

While there are quite a few benefits to being pure of class, such as the capstone, there are benefits to splashing another class for a level or two in to your build.

In short, if you’re going to be a non-armor wearer (sorc/wizzie) with a decent WIS and would like a bump in HP and AC, splash monk. Two weapon fighting and some bow skills on the mind? Two levels of ranger will do the job. Like to solo and want a decent amoung of skills? Look to bard. Want higher saving throws? Two levels of pally will do the trick!

Here are some breakdowns on a per-class basis that’ll let you know what to lean toward:

Barbarian

Notes:
May not be lawful
Great HP per level
Intimidate is a class skill
Level 1:
Movement +10%
All martial weapons
Rage (+4 STR, +2 HP per barb level, +2 Morale to WILL -2 AC, fatigue at end of rage)
Better Power Attack
Toughness (Enhancement)
Level 2:
DR 1/physical
Uncanny Dodge (+4 Dodge AC, +4 Reflex Save)
+1 CON (Purchasable Enhancement)
Energy Resists

Bard

Notes
Large range of class-skills including Haggle and UMD
May not be Lawful
Level 1:
Song: Fascinate (effectively a stun)
Song: Inspire Courage (morale bonuses: +1 hit, damage, fear saves, can upgrade to +2 against fear)
Spell: Charm Person
Spell: Cure Light Wounds
Spell: Focusing Chant
Level 2:
+1 CHA (Purchasable Enhancement)
+1 damage Inspire Courage
20% duration to song
30% wand effectiveness increase

Cleric

Notes
Heal is a class skill
Level 1:
Heavy Armor Prof
Divine Vitality I
+1 to hit with specific weapon based on faith
Spell: Bless
Spell: Cure Light Wounds
Spell: Nightshield
Level 2:
+1 WIS (Purchasable Enhancement)
25% Wand Effectiveness Increase

Favored Soul

Notes
Significantly more SP than Cleric
Bonus SP items (Wizardry, Power, etc.) get +5% per level of FvS to SP
Heal is a class skill
Level 1:
Enhancement: Toughness
Spell: Bless
Spell: Cure Light Wounds
Spell: Nightshield
Level 2:
Bonus Feat: +2 damage with a pecific weapon based on faith
+1 CHA (Purchasable Enhancement)
25% Wand Effectiveness Increase

Fighter

Notes
Intimidate is a class skill
Level 1:
Heavy Armor Prof
All martial weapons
Tower Shield Prof
Bonus Combat Feat
Crit Confirm +1
Item Defense 25%
Toughness
Level 2:
Bonus Combat Feat
+1 STR (Purchasable Enhancement)

Monk

Notes
Must be Lawful
Balance is a class skill
So long as you’re not wearing armor, you get your WIS mod added to AC
Level 1:
Bonus Feat
Tons of stances
Great unarmed damage
Level 2:
Bonus Feat
Evasion (Successful Reflex = no damage instead of half)
Meditation (Regenerate ki)
Animal lines
+1 WIS (Purchasable Enhancement)

Paladin

Notes
Must be Lawful Good
Heal is a class skill
Can wand heal
Level 1:
Heavy Armor Prof
All martial weapons
+1 to hit with specific weapon based on faith
Level 2:
+1 CHA (Purchasable Enhancement)
Lay on Hands (2 * CHA mod)
Divine Grace (Increases your saves + CHA mod)

Ranger

Notes
Heal is a class skill
Can wand heal
Level 1:
Bow Strength
Martial Weapon Prof
Favored Enemy
Level 2:
Rapid Shot (RoF Increase)
Two Weapon Fighting
+1 DEX (Purchasable Enhancement)
Energy Resists (Purchasable Enhancement)

Rogue

Notes
Can find & remove those things Admiral Ackbar hates
Large range of class-skills including Haggle and UMD, more skill points than any other class
Can sneak attack +1d6
Level 2:
Evasion (Successful Reflex = no damage instead of half)
+1 DEX (Purchasable Enhancement)
Energy Resists (Purchasable Enhancement)

Sorcerer

Notes
Multiple spells available
Significantly more SP than Wizard
Bonus SP items (Wizardry, Power, etc.) get +5% per level of Sorc to SP
Can bypass warforged’s cursed wound and heal them directly
Level 1:
+10% damage to certain spell types
Level 2:
+1 CHA (Purchasable Enhancement)
25% Wand Effectiveness Increase

Wizard

Notes
Multiple spells available
Can bypass warforged’s cursed wound and heal them directly
Level 1:
Bonus Metamagic Feat
Level 2:
+1 INT (Purchasable Enhancement)
25% Wand Effectiveness Increase

  • Pat Brady
    #1 written by Pat Brady  1 year ago

    Sorry to comment so much but you make it so easy. This is very helpful. I’m thinking of starting the game over though I have 4 months and sooo much money invested in my 3 girls. It’s also hard to start over when you lead a guild. I remember Kit(?) saying there isn’t a perfect build but you can play it anyway if you are good enough. There I made my decision. I’m going to play my best girl to level 20. There is so much to learn along the way regardless of flaws.

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